Kulthar a.k.a. Frank Wood, Wanderer, Outlander, Barbarian, Big fella, Noodles, Baldy.
Barbarian, Gladiator, Epic Bar fighter, Epic Drunkard, Womanizer, Tracker, progressing to a Bald Avatar(http://graveheart.me/arquivos/2010/04/the-thing.jpg).
New Lakeshire (Formely Alliance, then Steamwheedle Cartel, then Argent Dawn)
Chaotic Good / Formely Chaotic Neutral
7,03 ft / 2,14 m
342 lb / 155 kg
"Wenches and Mead is all I need." - Kulthar, the WandererEdit
Kulthar is a barbarian that was once known as being completely mad, dumb and reckless, always amusing himself in taverns with women, beer and fights. On recent days, Kulthar seems to have changed, intending to help his family and be a better person. Kulthar is also known for his bravery in many battles the days he passed with the Argent Dawn, and, not after the other stuff, he is a lover of the womankind. Kulthar managed to gather a big amount of his family to help his parents have a farm once again, conquering a spot in Elwynn Forest, where they rebuild it after kicking some Defias asses. He left on a mission trying to find a solution for his sister's undeath, Candy. He blamed the Lich King, so he went after him to make him pay. Now back and with his sister cured through a wish spell, he is rebuilding Lakeshire in Redridge Mountains along with all his family and friends, accidently founding a new nation there.
The Woods early storyEdit
About 28 years ago before the First War, the Woods were a extremely big and well known family that lived in several farms in the Southern mountains of Redridge. George Montgomery Wood had several sons, daughters and even siblings, and a good number of neighbors, such as the Gibbons and the Marris. With the First War, the only sons of George Wood to survive the first raids were Bill and Charlton, who decided to gather at their father's farm, taking their wifes and kids with them. The Woods brothers joined the Redridge Militia in the First War, praying that the orcish patrols would never find the Woods farm in the mountains. With the war lost, they went to the farm and isolated themselves there, trying to raise their kids away from the orcs. In 6 years, the Second War would start and the Horde would be defeated, freeing Redridge Mountains once again.
Frank Wood was born 29 years ago in a farm in Southern Redridge Mountains. He lived with his entire family. His father, Charlton Theodore Wood, was a great blacksmith, known his being grumpy and a rigorous father. His uncle, Willian "Bill" Alphonse Wood, was known as a skilled trapper and leatherworker, and for his strange and macabre habits. His grandparents, George Montgomery Wood and Anabelle Marris Wood, were a couple of farmers who lived from polyculture. His mother, Elizabeth Gibbons Wood, was the most beautiful and delicate daughter of the Gibbons, known for being a sweet and careful mother. While Frank's aunt, Maryann Gibbons Wood, was known for chasing her prankish kids and pulling their ears, and also for being an expert cook.
When he was young, he used to hunt a lot with his uncle, he loved to explore the surroundings of the property. Frank was very rebellious and was the son who most got in trouble. Big Earl was his best friend in his childhood. Big Earl and him had many adventures and lots of trouble. The reason Kulthar become the person he is now is because he used to be Big Earl's pupil and sidekick, being Big Earl a fat, taller and more mature version of Kulthar. He always admired how that massive fat guy was so skilled in flirting all the lassies in Lakeshire and putting fear on even the Town Magister. He wanted to be brave and admired like Big Earl.
Tales of the Barbarian #01: A young tricksterEdit
Kulthar always likes to tell the story of when he was 17. He was walking by the road to Lakeshire when he decided to take a dump. When he was finishing the job, a man was crossing the road mounted on his horse. Seeing that, Kulthar quickly covered the crap with his old hat and greeted the passer-by. Then the man questioned Kulthar what was so important with the hat, Kulthar answered that he had captured a very rare bird, but he didn't had a cage to put the bird in it. Then Kulthar asked the man if he could lend his horse to Kulthar so he could go to the city buy a cage. The man accepted the request, but Kulthar questioned how he was going to be sure the man wouldn't escape with the bird. The man then suggested Kulthar to take 50 of his silver coins with him, Kulthar apreciated the idea, but before leaving he warned the man not to raise the hat so the bird wouldn't try to escape. After a couple of hours, the man started to suspect and then he crouched a little to examine the hat, he carefully grabbed the hat and prepared the other hand to grab the bird. He quickly raised the hat and, soiled his hand with Kulthar's crap.
Becoming a BarbarianEditWhen he was 18, the army called him to join the ranks of the infantry, but he wanted to keep his spirit free from orders, so he took the sword his father forged and ran away, abandoning his family and identity to make a great journey by the Eastern Kigdoms, living about 7 years and a half exploring the lands of the dwarves, trolls, goblins and also the Horde, merging a connection with the wild after spending months walking by the jungles, forests, deserts all by himself. Frank also lived wandering in taverns fighting with anyone who would face him or even going on illegal arenas to fight until the knockout, till someday Frank was so drunk in a tavern that he passed out. He woke up as a property of an arenamaster in Stranglethorn Vale. They shaved his hair and turned him into a giadiator slave, putting him to fight in the arenas of Gurubashi. That granted him experience in various savage and brutal ways of fighting armed or unarmed.
Frank was becoming a famous gladiator, being called the Skinhead until someday his slavemaster put him to fight against a legendary bloodthirsty ogre fighter with the title of Kul'Thar among his kin. After a bloody battle, Frank killed the ogre and became the new Kulthar, hearing that name be shouted by all the spectators. The Goblin Mob got impressed with Kulthar's performance and decided to buy him and hire him as a bodyguard to their pirate smugglers. Kulthar then worked a year and a half as a mercenary until the day he got drunk in Booty Bay and ended up killing a goblin lieutenant, making him wanted by the Cartel.
The Return of dead memoriesEditRecently when he was in the way to a raid of hirelings at the trollish region of Zul'Aman, he had to look for some shelter when he was passing by the Plaguelands. Kulthar met and merged a bond with the Argent Dawn, becoming friend of Reginald, Enzeria, John Verthius, Teryn, Yakob, Rumil, Durkon and Tanwryn, the gryphon. Kulthar spent months fighting along with the Argent Dawn to vanish the Scourge from the fallen nation of Lordaeron, including an encounter with the Lich King himself. In that way, the Argent Dawn made Kulthar change and become a good person. Now that he became 'Mr. Nice Guy', he remembered of something he abandoned years ago, he realized it was time to go after it.
The MeetingEditKulthar meets his cousin Big Earl at Elwynn Forest after 10 years without seeing each other. There, Big Earl tells Kulthar that the blackrock orcs have burned down their farm in Redridge. Due to their lack of money, they couldn’t rebuild it. So, Kulthar feels guilty about abandoning his family for so much time and decides to help them rebuild their farm away from the orcs. So Kulthar starts to gather all his hick folks spread all over Azeroth to merge a guild and earn the money. Kulthar settles his parents, grandparents, uncle and aunt in Lion's Pride Inn in Goldshire. He finally revisits his youngest brother Joe, which now claims to be "Emilio de Redridge", a talented painter respected by many nobles in Stormwind. Joe lives in a good house in the capital city with Candy, who once was the cute 8 year old child now is the voluptuous 18 year old dance performer. Kulthar also meets his cousin Cooper, who enlisted to the army after Kulthar left home, and now is prematurely retired due to traumas he had in Kalimdor after his entire division was slaughtered in front of him. During Kulthar's stay on Elwynn, he becomes the friend of a respected noble, Anthias Delorlai, when Kul does some jobs as a bodyguard to his family.
The Journey over AzerothEditAfter a couple of months he returned to Elwynn Forest, the citizens were talking about the return of the Defias in Elwynn, telling that they've took a farm back to their hands. Since his parents were still homeless, Kulthar planned to banish the Defias from there and stablish a new home for The Woods. But they were very outnumbered, and there were a lot of relatives that were still missing. Kul was starting to get impatient, so he decided to gather his stuff and travel around the world to look for the rest of the family. Before doing anything, Kulthar meets Viola dé Feúxxe and her friend Jemaine, a noble and her friend who agreed to help Kul on his journey that was about to come.
Kulthar leaves Elwynn behind with Cooper, Joe, Candy, Viola and Jemaine and then goes towards Booty Bay and from there travel by ship to Kalimdor. Arriving at the city, they stumble with another member of the family, Hank, which now is a man from the sea, who often plays violin in taverns and gets in trouble with his overweight parrot, Fatty. To increase the number of surprises, Uncle Bill, the experienced hunter of the family, shows up in Booty Bay, sick of waiting things to be poorly done by others. After several mugs of ale in the tavern, they decide to take the ship and leave to Ratchet, in Kalimdor.
The Woods go towards to the biggest human settlement in Kalimdor, Theramore. There, they first go to the inn to have some rest. Kulthar drinks way too much and ends up annoying the costumers. The guards arrest Kulthar, and in jail, he recognizes a face among the other prisoners, that was his brother, Clint. He has become a blacksmith, which recently discovered his wife was cheating on him with a guard. He tried to hang himself, but the rope snapped, making him even more depressed. Full of rage, he fought with the guard and ended up in jail. Clint was really mad with Kulthar due to his abandoning, referring to Kulthar as a pussy, and calling him "Noodles", which was the name of the family's cat in the old farm. In the same night, Kulthar and Clint are taken out of jail by Candy and her seductive skills. After that, Clint starts to accept more the idea of joining Kulthar on his quest. Candy, Joe, Viola and Jemaine ended up in Dalaran when they went through a magic portal, getting separated from the others.
During the stay in Theramore, Uncle Bill remembers the last location his son Chester revealed to him in a letter. He was hunting shovelstusks in Howling Fjord to extract their ivory tusks. Kulthar, Cooper, Hank, Clint and Uncle Bill took a boat to Valgarde, one of the Alliance bastions in Northrend. They meet Chester while he was relaxing in the tavern drinking some honey mead. The fact of the farm being burned down by blackrock orcs is revealed to Chester, making him shocked. Chester quickly agrees with helping them give the elders of the family a decent home.
But Chester couldn't leave without his trophy. He had to kill the legendary Shoveltusk Male Stag. Kulthar and Chester went to the forest looking for the hunt, and after fighting some suspicious Forsaken with gas-masks, they found the giant animal. Chester prepared his rifle and then started shooting at the animal. The two rounds weren't enough to stop the beast, and then it charged towards Chester. Kulthar quickly striked the stag, trying to distract it while Chester could reload. Hitting the beast's head with his sword, Kulthar gives the possibility to Chester to finish the animal with his last shells. Happy and satisfied, Chester and Kulthar went back to Valgarde with the Shoveltusk's giant antlers and some meat for dinner.
Taking the ship from Valgarde docks, Kulthar, Chester, Clint, Cooper, Hank and Uncle Bill leave Northrend to Menethil Harbor, Wetlands. Arriving there, they stole some horses and then took the road to Ironforge. This was the day Clint aquired his haughty horse, Coal. Surprisingly, they meet with Candy and Joe, who bargained a trip to Ironforge through a portal. Candy was really mad due to her burned arm, which a sunreaver mage, named Nemain, had thrown a fireball on it. Candy wanted revenge immediately, so she ordered her family to follow her back to Dalaran and deal with the blood elf. Kulthar, against his will, agreed to help his youngest sister, entered in the portal. Clint, really sad, left Coal behind.
Kulthar was stunned with so much beauty and magic in a city. The buildings, the water fountains, the floating lamp posts and the mailboxes. Kulthar never saw such a mailbox, so beautiful and magical. He immediately removed it from the ground and promised himself to take that mailbox to decorate the future house of the family. As usual, Cooper ended up fighting with Candy, due to her massive ego. Trying to defend his sister, Clint took Cooper's axe and threw it in the Dalaran sewers. Cooper went insanely mad with Clint and Candy, muting and isolating himself for a couple of hours.
Tales of the Barbarian #02: A strange encounterEdit
When Kulthar was trying to cheer Cooper up in the second floor of Dalaran's inn, they heard Clint shouting for help. Kulthar and Cooper reached the ground floor and then they saw Clint lying on the floor, wounded in the stomach. There was an eyepatched lady holding the bloodsoaked blade in front of him. It was Amarae Stormcrest. Awakening his barbarian rage after some time being 'Mr. Nice Guy', Kulthar charged at Amarae trying to smash her on the wall. But Amarae was faster and more agile than Kulthar, dodging his and Cooper's unarmed attacks, who had military combat skills. She left the inn with some mysterious guy, with the name of Riordan, who advised Kulthar to never try to face her again.
Not listening to Riordan's warning, Kulthar told Cooper to take Clint to the infirmary and followed the two mysterious figures to the Underbelly. A black skinned eyepatched warrior, named Tavish DeGroot, who saw Kulthar's fight, agreed to help him find the woman. Kulthar had some issues trying to find them. But, after looking everywhere, he went through a suspicious drain. Kulthar walked some minutes until he saw a rather weird scene.
The mage Riordan was standing in front of Amarae, who was agonizing and screaming while she was lying on the drain floor saying "I don't know!". Riordan had his eyes closed and his arms were raised to the air, with some strange aura going from it to Amarae's head. It seemed Riordan was gripping Amarae's mind, trying to obtain unknown informations. Kulthar and Tavish were startled with such unusual scene. Riordan finished his odd ritual and then turned his head to the two gentlemen, saying "Leave this place before she completes her transformation". "Wha's she goin' to transform into?" asked Kulthar. "Find out yourselves" said Riordan, before raising his hand and disappearing in the air.
Amarae then stood up and turned her head to Kulthar and Tavish with a creepy grin. Her arm quickly turned into a sword. Kulthar was about to shout "Hell yeah! Let's dance, sugar!" but then he realized he wasn't the old Kulthar from the arenas, but Kulthar merged with Frank Wood, which had a family to take care of. Kulthar then placed his sword on his back and then left Amarae in the drain, going to the surface.
Tales of the Barbarian #03: Escaping from the damn floating bathtubEdit
Kulthar was fed up with that boring and idle city, so he told Candy they were leaving without getting revenge against Nemain and then alerted she and others that they should prepare to go. But before leaving, Kulthar went to the Magus Commerce Exchange Quarter with Joe. Kulthar, dragging the mailbox he got earlier, stopped in front of Like Clockwork engineering shop, and then grinned to the Mechano Hog standing there. Kulthar then pulled Joe and the mailbox and placed them on the motorcycle. After some seconds trying to start the engine, Kulthar and Joe and escaped from the Dalaran guards leaving the city through a portal with their newly aquired Mechano Hog and Mailbox.
Arriving in Ironforge, Clint remeets his horse Coal. Kulthar and Joe were doing a tour in Ironforge with Kulthar's new Mechano Hog, when they hear some noises in a house. Kulthar leaves the motorcycle and then enters the house. He stumbles with a man wearing goggles and a suit, wielding some sort of revolver. He was aiming at another man, which was wielding a sharpshooting rifle, aiming at the man wearing a suit. Kulthar quickly asks what the hell was going in that house. Before the men could answer they both look to Kulthar and say "Frank?! What are you doing here?".
The man wearing the suit was none other than Chandler, who became an experienced detective in Stormwind, hunting tons of criminal and solving lots of cases. Chandler was in the hunt of a supposed assassin, the man with the rifle, who surprisingly was cousin Dwayne, who was a mercenary involved with the underworld, making and smuggling guns. After a couple of discussions, punches and broken chairs, Kulthar managed to make an agreement between Chandler and Dwayne. They were ready to continue the journey.
Kulthar then pulled out from his bag a letter that his father sent to them. The letter was from his brother Bart, who revealed his whereabouts in Southshore. Before they could go, Kulthar noticed Candy was behaving rather strangely after she left Dalaran. Candy then said that her heart was broken and now she was determined in becoming a top fighter to compete in tournaments, not revealing why she was going to do such thing. Kulthar and the rest of the family agreed in giving her some training.
The Woods then stationed in Menethil Harbor before they could head to Southshore. In the tavern, Kulthar met the Lord Admiral of Kul'tiras, Tandred Proudmoore. After some conversation with the Woods, Tandred revealed that Southshore was destroyed months ago by a group of naga led by Warlord Araak, who also put to the ground the thane Glalin Thunderforge. Hank also said they couldn't cross Thandol Span, due to its recent destruction. Tandred suggested that he could give a ride to the Woods to Hillsbrad Foothills' shore. Kulthar, with no choice, accepted the suggestion of the leader of Kul'tiras.
Kulthar and his bunch got themselves in Southshore, that now wasn't much more than a gigantic crater. They were now wondering if Bart was still alive. After some walk by the road, they found the dwarven fortress of Dun Garok, which according to Trandred Proudmoore, was the last settlement resisting by those lands.
When the Woods were reaching the entrance, a major explosion came out from the fortress. A man with raggish clothes revealed himself running out of the smoke shouting "I didn't do it! I didn't do it!". The dwarven mountaineers were chasing that man. Kulthar then asked the guard at the entrance who was that guy. "He's tha' darn'd Bart Wood. Now we banish'd 'im fer' good". Kul and his band of brothers then entered the forest looking for Bart.
After a kilometer or so, they were happy to see that Bart was still alive, standing by some trees in a hill. After greeting his family, Bart explained himself and what he had been doing since he left the farm. According to himself, he had been going around, doing some odd jobs here and there, not settled in any place. During the conversation, it started to rain, obliging them to look for shelter in Dun Garok. Bart then challenged Kulthar to a friendly unarmed spar. Bart revealed himself to be a very agile and fast fighter, dodging from Kulthar's attacks most of the times. Later in the future, Kulthar would discover what Bart truly have done while he was away from home.
The Woods were once more ready to go after another relative. This time it was the last of Kulthar's brothers to be found, Bob. In his letter to the family, he revealed his whereabouts in Thousand Needles, Kalimdor. Kulthar and his bunch then made their way to Booty Bay once again. Due to their lack of horses, they had to buy a donkey, which in the future they would name him Marsh. Some mysterious man was following them by the road, he would introduce himself as Decoric later on.
Getting there, Kulthar alerted everyone to stay on low profile, because he was wanted by the Steamwheedle Cartel. There they met the pirate lady Limmy Shoreslash, who was at the tavern, and who Chandler was flirting with. Unfortunately Cooper had another of his crisis and ended up beating the crap out of a goblin, leaving him bloodsoaked on the floor. Kulthar seeing the bleeding greenskinned midget lying there, made him think the goblin was dead, getting affraid he would get discovered, so he rushed trying to gather everyone to escape before the guards notice him. He then found Chandler harassing Limmy in a room in the tavern. Kulthar quickly told what happened, making Limmy gasp at the situation and shout to the guards. Chandler then quickly knocked her out and Kulthar carried her on his shoulder, gathering the others and making way to the ship to Ratchet, Kalimdor.
After a long trip by the Barrens, Kulthar and his bunch reached the Thousand Needles. They had the information of a Raceway by the east of it. After escaping from the Centaurs, they finally found the Mirage Raceway, in the Shimmering Flats. After flirting Daisy the Race Starter Girl and buying a chicken which he named Ellie, Kulthar asked a goblin if there was anyone called Bob in there. He said he never heard a Bob but he suggested Kulthar to ask the only human there, a misterious engineer nicknamed "Wrench".
After a couple of questions, that man started looking extremely suspicious to Kulthar. It was his last brother to be found, Bob. After a family conversation, Bob agreed to help Kulthar, but he couldn't leave with ease, because he had a debt with the Goblin Pit Boss, due to destroying one of his race cars. Kulthar agreed with making deal with the Goblin.
The Goblin Pit Boss wasn't up for any deal, ordering his crew to jump Kulthar and Bob. After a small combat with Kulthar getting hit in the nuts by a wench and all the goblins goons knocked out, the Pit Boss realized he was going be defeated. So he desperately jumped in one of his rocket cars and ran away from Kulthar and Bob. Bob then started the engine of his mechano hog and suggested Kulthar to chase the goblin so could finally get rid of him. Both Kulthar and Bob started chasing the Goblin Pit Boss in the Raceway. After a dangerous and thrilling pursuit, Kulthar drew his old knife which he used many times to save his life. He said farewell to it and then threw it at the rocket in the Pit Boss' car. After the rocket's explosion, the racing car lost its control and crashed at the Mountain wall, blowing up and disintegrating the Goblin Pit Boss. Kulthar and Bob said farewell to Daisy and left to Ratchet, where they had a nice rest at the brothel.
Tales of the Barbarian #04: Escaping from Booty BayEdit
As they were then ready to go back to Eastern Kingdoms, Kulthar and his folks took a boat to Booty Bay. When they were leaving the boat, they realized there was something wrong. The streets of Booty Bay were empty, and suddenly, from several spots, goblin bruisers reveal themselves, aiming their guns to the Woods. The Steamwheedle Cartel never forgot what Kulthar did to them.
The shootout started, all the family members took their spots to protect themselves from the bullets. Kulthar jumped on water and swam to the low part of the city, being followed by Jeff, Chandler, Cooper and Chester. Kulthar then did a little sprint by the city streets, dodging from the shooting and throwing near-by objects at the bruisers when possible. When he finally found the hidden spot he placed Margareth (his mechano hog), he started its engine and ran away by the city, jumping and maneuvering from roof to roof, running over some goblin goons when possible. When they almost leaving the city, Kulthar was shot in the back, losing control of Margareth and falling.
With Kulthar unable to continue, Jeff took control of the mechano-hog, while Chester was holding position by shooting the goblins out, making tiem so they could escape. After several miles away, the Woods found a temporary shelter in the Rebel's Camp, where Kulthar could be saved from his demise.
After recovering himself from the bullet wounds in Goldshire, Kulthar and his family reveived the following letter:
"To the Woods,
We have captured the one you call Big Earl. He has proved to be a great slave over the past few months, but he seems to no longer be pulling his weight. So we are giving him back to you for a price. Bring 30 gold pieces if you ever want to see him alive again.
Enraged, Kulthar went to Westfall with Bart. There they stealthily took a look at Moonbrook to figure out some plan before recklessly charging towards the Defias. But they had to go back to Sentinel Hill and wait for the others to increase their chances to rescue their beloved fat ass relative.
When everyone was there, they finally could head to Moonbrook and beat the crap out of the Defias. They stealthily broke into the Deadmines and engaged the Defias Taskmasters in the first galleries, when they found the last family member, Big Earl. Not to waste much time, they quickly made departure, letting just a few dead Defias.
Tales of the Barbarian #05: No country for Defias menEditEveryone was present, Kulthar finally completed his task, the Woods were a big family once again. And now they were able to claim their own home. The Woods made their last march to Brackwell Pumpkin Patch, the Defias controlled farm, to seize it from the bandits settled there. They were surprised by a siege tank and a whole armed Defias squad, but Cooper, Dwayne and Chandler used their combat skills to subdue the only tank there. Uncle Bill and Chester headshot'd a lot of bandits with their sharpshooting abilities. Kulthar, Clint, Big Earl and Hank were the perfect quartet in melee combat against the bandits. Bob used his biker skills to run over the Defias and throw them goblin bombs. Candy surprised everyone with her acrobatic unarmed fight, putting a handful of Defias to the ground. Even Grampa George was shooting Defias with his boomstick in the very rear, laughing while finishing a bottle of Rhum (and being annoyed by Gramma Anabelle's constant grumbling).
The farm was claimed, and Kulthar renamed it to Brackwell Bumpkin Patch, and now they could finally settle down and live peacefully. Charlton, Liz, Uncle Bill, Aunt Maryann, Grampa and Gramma were all endlessly proud of Kulthar, he had paid his debt of going away 10 years ago. He was now a true family leader.
The Woods earned a notable reputation around the Kingdom of Stormwind as the farmers who overcame themselves to fight the Defias Democratic Republic. Kulthar now lives with most of family in their farm, helping them build it and do farming stuff. He is the leader of the family, with Big Earl as second-in-command. He protects it from any occasional attacks. Kulthar and his family are also taking part on expeditions to free Redridge Mountains. Kulthar can consider himself retired, thinking about raising his own family. Everything seems to be perfect and calm, Kulthar could never imagined what was about to come.
The toughest task everEditKulthar was living his calm life at his new farm when Viola arrived with terrible News. She said Kulthar’s youngest sister, Candy, was now an undead. According to Viola, she went to Northrend and ended up dying there, being raised by the forsaken later on. Now, Candy was Briar, a member of a mysterious organization called Dawn of Ruin, hidden in Blackrock Mountain. Kulthar couldn’t accept such News, he was sure his parents wouldn’t resist too. So he decided to go after Candy, kill her and put her out of her misery.
Dawn of Ruin’s lairEdit
At the start of his trip, Kulthar stopped by Lion’s Pride Inn in Goldshire, to gather supplies. There, a stranger who identified himself as “Joe” heard Kulthar telling his story and decided to help him find his sister. After a long and perilous trip, they reached the gates of Blackrock Mountain. Kulthar and the stranger were both sneaking in the dark corridors of Blackrock Spire when they were engaged by Dawn of Ruin’s men. The stranger ran away and left Kulthar to be captured. In another opportunity, Kulthar would discover that the stranger was in fact Lou, a spy of the Defias Democratic Republic who was just gathering information about Kulthar’s farm and family. Dawn of Ruin’s scientists made one of their evil experiments with Kulthar, which was attaching bombs to his arms and legs and giving him a broom, ordering him to sweep their lair’s floor, otherwise he would be blown up. Kulthar spent a couple of days putting up with that torture, but he found no track of his sister there. He was starting to give up. After asking Kulthar to tell his story, a troll witch doctor, member of that organization, decided to help Kulthar escape. He used his mysterious potions to melt the devices of the bombs and then he took Kulthar to the exit. Kulthar promised himself he would try other ways to save his sister.
To the frozen WastelandEdit
After a couple of months trying to live knowing his sister was dead, Kulthar met an old friend from the Plaguelands. He was the old Captain Teryn from the Argent Vanguard, who was living in Stormwind. Kulthar told him about the situation he was involved in the last months, and then asked Teryn if there was a way to cure people from Undeath. Teryn told Kulthar that such thing wouldn’t be simple to do, but advised him to go to Northrend look for answers with the priests and paladins there. Teryn gave Kulthar a paper which would allow him to request a portal to Northrend.
When Kulthar crossed the portal, he fell in the middle of na alliance camp in Icecrown. He introduced himself to he leaders there, met old friends like Durkon and Viola, and met some new ones like Garrow, who mistook with Sergei. Kulthar was eager to have some fun fighting mindless ghouls, so he went into a couple of fields missions in the frozen wastes of Icecrown. Kulthar then went to the Argent Pinnacle looking for answers for the cure of Undeath. There he met a new friend, a paladin called Delinnhia. She said to Kulthar it was nearly impossible to save someone from such state, but she said that maybe a wishspell could save his sister. She advised him to go to Dalaran to meet Rhonin, the current leader of the Kirin Tor.
"Dalaman" once againEdit
Kulthar went uptairs to the Violet Citadel, there he met the so called Rhonin. He asked Rhonin for a wishspell to cure Candy from undeath, but Rhonin said that such spell would have unbearable risks. Such spell could end up taking Rhonin’s own life to save Candy’s. A bit cheerless, Kulthar asked Rhonin if there was another way to bring her back. Rhonin said that the Red Dragonflight maybe could help Kulthar save his sister. Kulthar earned a gryphon to fly to the Wyrmrest Temple, south from there.
Tales of the Barbarian #06: Wyrmrest Accord’s tasks (or inside jokes)Edit
When Kulthar arrived at the Temple, he was welcomed by their official Host, Demestrasz. Kulthar asked him to speak with their leader, but Demestrasz said she was really busy at the moment.
Demestrasz invited Kulthar to complete a task meanwhile. He told Kulthar to find a sword stuck in a rock in the middle of a frozen lake east from there. He said the sword only budges from the rock if it touches something alive, but if Kulthar touches the sword with his bare hands, he will be burned to death by its magic. Kulthar was staring to the sword, wondering how the hell he would remove it from the rock. After several minutes he lost his patience and started to curse and shouts swear words at the sword. His shouts made the ice under the rock crack, making a hole and falling in the lake. The water is the living thing Kulthar needed. Then he simply used his gloves and grabbed the sword from the water.
Returning to the Temple, Kulthar handed Demestrasz the sword. But the host said Kulthar would have to use it as a hint to the next task. Demestrasz gave Kulthar the following riddle to discover:
"I need not worry, I need not cry. However I don’t even have a single eye. I have a leg; one, not two. My feet run deep and my hair grows through. What am I?"
After tons of minutes, not managing to relate the riddle with the sword, Kulthar realized he couldn’t figure it out alone. So he asked the help of a nearby resident, Dalormi. She laughed when she realized Demestrasz was playing his games again. She advised Kulthar to look what material the sword was made of. He realized the sword was made of wood. He finally discovered the answer. It was a tree.
Kulthar couldn’t find Demestrasz to give him the answer. But another dragonkin introduced himself to help Kulthar. Ferithos, from the Emerald Dream, said in his next task he would have to prove he served the Argent Dawn once. It was easy for Kulthar, since he was carrying in his bag his old Argent Dawn Commission badge. Kulthar had no idea what would be his next task.
4th Task: Edit
Ferithos said Kulthar would have to resist a whole day without food, water, any alcoholic beverage and any mortal luxuries. Kulthar laughed and said that task wouldn’t be tough, until Aurastrasza started playing the temptress with him. The Dragonflight was definitely mocking Kulthar...
An Inconvinient TruthEdit
Kulthar was not finally able to speak with the Queen of Dragons, Alexstrasza. But after a long discussion, the Life-Binder explained to Kulthar that she couldn't break her vow iwth the Titans to keep the balance of life and death, otherwise they would obliterate Azeroth with their Wrath. She said Kulthar would have to look for ither darkish ways, which she definitely didn't recommend. Kulthar was in rage, someone would have to pay for his sister's life, and he was thinking on someone sitting on a frozen throne not far away from the Temple...
Back to the Lich King's reignEditKulthar was eager for vengeance against the Lich King. So he returned to Icecrown, where he joined the mission to conquer Ymirheim, the frost vrykul village. After the sneaky attack, Ymirheim was now in the hands of the Alliance, the Horde, the Argents and the Scarlets. While Kulthar was scavenging the longhouses wreckage, he found half of a vrykul armor set, perfect for his size. It was the proper gear for what was about to come.
Argent Tournament GroundsEditKulthar was pretty fond with the Tournament grounds, it made him remember the old days fighting in arenas. He made lots of friends there, and some enemies too. He got very close to Hugo, someone who could be dumber than him, and Sergei, someone who could be tougher than him.
Someday, Kulthar was watching a sparr of Sergei and Hugo, when Hugo decided to bring an alliance flag to the ring, but ended up bringing a forsaken flag, which he burned just for fun. While the three baldies were laughing, the fire dragged many attention and Horde membersgot really mad when they saw their flags burning. The trio almost waged war against them, but they still had some fun that day.
Kulthar took part in the Argent Tournament. He fought against Veranus, a giant blue proto-drake, along with Log'toir, Kirah, Belmezzub and Dragos. While the rest of the group was fighting Veranus on the ground, Kulthar climbed his head and stabbed its eyes with his sword, The Pride o' the Woods. During the fight, Kulthar's arena memories were released from the depths of his mind, making almost enter in a blind berserker rage. He took a while to recover himself even after they won the fight. But Kulthar was glad both Hugo and Sergei won the Aspirant and Valiant title of the tournament.
After some days, Kulthar saw people talking about a lich called Hades that was on the horde grounds. Gimhig made a bet saying he could taunt him, but he was easily beaten by the lich. Then Kulthar said he could taunt the lich and walk away harmless. Kulthar stopped in front of the lich and yelled "Hey, floatin' bonesack! People tol' tha' now tha' ya dun' have an ass anymore, ya fart through yer' face!" The lich raised Kulthar from the ground and tried to enter his mind. But when he entered there, he found himself lost in a crowded tavern where everyone had Kulthar's face. One of them shouted "Hey! Let's kick his ass! Wait! He doesn't have one!". Then all the Kulthars were laughing at Hades, and then a spam of Kulthars started jumping at the lich, like if he had the ball in a football match. The lich ran away from the crowd, trying to find a way out of Kulthar's mind. That guy wasn't easy to control. Kulthar had extra 10 copper coins that day.
Kulthar was among the champions that took on the last assault to the Frozen Throne. After a long expedition at Forge of Souls, Pit of Sauron, Halls of Reflection, and finally the Citadel, Kulthar and the Ashen Verdict were facing the Lich King. But, Kulthar didn't had the chance to personally attack Arthas before he got defeated by Tirion and the others. He couldn't avenge the death of his sister. He failed on his task to cure her and to honor her name, giving a good punch on Arthas' face. He then returned to Elwynn Forest, disappointed with himself. Only time may answer what is about to come.
The Woods: Rise of the RednecksEdit
New chance for LakeshireEdit
Part I: The Gnoll Situation
D.D.R. strikes New Lakeshire
Part II: Night of the Living Dead
Part III: The Wild Bunch
Part IV: Shadows in the SewersEdit
Part V: The Lake ThresherEdit
Part VI: Hang 'im HighEdit
Part VII: Screams in the UnderdarkEdit
Part VIII: Drums at the NorthEdit
Part IX: On the Wanderer's trailEdit
Part X: Battle for the Red GatesEdit
Stuff about KultharEdit
- Kulthar doesn't know how to read, he barely speaks correctly.
- Kulthar calls his mechano hog 'Margareth'.
- Besides his sword, 'The Pride o' the Woods', he also carries a crossbow, some hand knifes (one hidden in his boot) and maybe a hand axe which he throws at his foes.
- Kulthar lost one of his tooth during a bar fight, he often show its absence when he laughs.
- As a barbarian, Kulthar prefers to wear mostly light armor, which gives him more mobility to complete his moves.
- Kulthar posses some skills as a tracker/hunter/ranger due to growing up with his Uncle Bill and his long trips through the wild after he left home.
- Kulthar also has some skills at blacksmithing, but he can only complete simple tasks like a minor repair.
- Kulthar doesn't fight with brunettes. That's his weakness.
- Kulthar cleans his ears with his elbows.
- Kulthar once won an underwater breath contest against a fish.
- Kulthar can kill two stones with one bird.
- Kulthar can escape Candlejack.
- A piece of Kulthar's liver was used as material to forge Shadowmourne.
- Deepholm was going to be in Eastern Kingdoms, but when they knew Kulthar would be in the same continent, they immediately put it away.
- The Sunwell's corruption is the result of Kulthar using it as a toilet.
- Kulthar farted over a candle, thus Ragnaros was born.
- When Kulthar shaved his hair for the first time, the amount of hair turned into the first worgen.
- Kulthar once used Whirlwind. The result is now called the Maelstrom. He does not use Whirlwind so often because it is "too lame".
- Once upon a time, Kulthar farted. Gnomeregan remains irradiated.
- Deathwing was hiding all this time because he was waiting Kulthar to retire in the farm. Neither Sargeras is trapped in the Twisting Nether, he's just too afraid of Kulthar to set foot on land
- Varok Saurfang and Darius Crowley never put their foot in Redridge Mountains because they are affraid of Kulthar.
- Kulthar has a Warrior Beard. So, all its facts applies to him aswell.
- Kulthar didn't find all the Woods because all the family together would result in the explosion of Azeroth, because it can't contain the amount of cool in the same place.
- Kulthar was prepared.
- Kulthar is not mainstream.
- Saronite isn't the blood of Yogg Saron. It was an abandoned piece of Kulthar's liver that multiplied itself.
Kulthar uses a lot his barbarian abilities, being as strong as a full plated warrior but more light-footed. As a barbarian, he has the possibility to get enraged, improving his strength and resistance, but making him less capable to defend himself. Despite being a barbarian, Kulthar has some skills as a ranger, having a descent skill with a crossbow or a knife and being accostumed with the wild. Kulthar is also very skilled with unarmed fight, with all these years of troubles in taverns.
Physical Power: Expert (80/100) - His height, weight and strength make him quite a challenge to an ordinary fighter.
Magical Power: None (0/100) - His farts and belches are quite powerful though.
Physical Defense: Average (45/100) - Getting hit in the head many times in taverns and arenas was worthy.
Magical Defense: None (0/100) - Not at all.
Knowledge: Below Average (30/100) - The tavern was his school.
Rune-useage: None (0/100) - Never.
Magic-useage: None (0/100) - Seriously?
Melee-useage: Above Average (70/100) - The arena hardened his abilities with most kinds of weapons and even unarmed fight.
Ranged-useage: Below Average (40/100) - He learned some stuff while hunting with his uncle and also had to hunt a lot during his journey.
See complete article:
|Characters of Freedom|
| Alliance : Celefos Bearheart - Durkon Greyhammer - Glalin Thunderforge - Cody Benedikt Hewitt - Sendormeth Shadeleaf - Garrow Goldenbrew - Sergei Avataykin - Jale Auris - Karir - Amarae Stormcrest - Akanni Lavglade - Velithiel - Fargus - Charles, "Charlie" J. Willem - Viola dé Feúxxe - Marina Shelley - Loriana GreenBranch - Haldran Bearheart - Talaredon - Mavina N'aar'udar - Kelrania - Kaya - Everdra - Hugo Small
Horde : Salentharial Voidheart - Garrock Dae'mash - Log'toir/Malk'toir - Nathalion Dawnstrider - Garel - Alerin - King Gregenath Ahrental - Leverent Doyles - Ariara Dan'Gash - Tokvon - Draga Wolfbrother - Nouk - Nzerial 'Cockroach' Alundra - Burgoh - Rashka - Ori
Neutral / Other : Kulthar, the Wanderer - Tanis GreenBranch - Nyx Ebonwind - Cloak - Grizzlow - Squirrel - Lucille dé Vivirá - Dakal Shilani - Yakob Merres - Tiran Smith - Bakar Lightfoot - Heinrich Von Grüber - Diego Hewitt - Ammath Sunwhisper - Rowan Jenkins